Demonic Cup in 3DS Max

Furl this page Written by webmaster on July 28th, 2008

A simple animation I did when playing around with 3DS Max 8. I basically drew a line to represent half of a wine cup (from the center out) then used a lathe modifier to turn that into an actual 3D wine cup. From there I messed around with the material maps for the the material I had assigned to the cup and for the displacement map I used marble (if I remember correctly) and set it to only affect the Z-axis with about 25 or so for the amount. From there I set an omni light into the cup with attenuation so that the light would stay within the cup. After that came the camera, then another simple line in the form of the camera’s path. Then I just modified the line’s X, Y, and Z axis parameters to make it a bit more interesting and add the dive into the cup. Then I used a path constraint on the camera to make it stick to the line and told it to follow the line which is what gave it the motion (animation). I set the total number of animation frames to 400 and after that I adjusted the rotation of the camera in track view. Finally I added a target direct light to make the outside of the cup a bit brighter, set the hotspot for a nice wide area and then turned down the multiplier setting to make it rather dim. Easy as cake, right? Oh, and I finally made it render it out as a .mov file which took 40 minutes and turned into a 375MB file o_o…

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Tags: Demonic Cup 3DS Max 3D Studio flyby wine lathe modifier path constraint

3 Comments so far ↓

  1. Nov
    30
    12:00
    AM
    tonebot

    sweet

  2. Nov
    30
    12:00
    AM
    NeoShinobiX

    how the hell do you make this kinda stuff? im pretty new to the program…

  3. Nov
    30
    12:00
    AM
    D4rkS7der

    nic moc

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